Wars Advance
1.0.3
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Type Variant Architecture Minimum Version Screen DPI
1.0.3
9 APKs
armeabi-v7a, arm64-v8a Android 4.4
nodpi
Size: 49.44 MB
Certificate: 4ff360c52d5b0045561bbc441f9acd37f672612f
SHA1 signature: b85b347ad524b82e2b445bc029b311ce1c51e3fa
Architecture: armeabi-v7a, arm64-v8a
Screen DPI: nodpi
Device: phone
1.0.3
9 APK
armeabi-v7a Android 4.4
120 - 640dpi
Size: 36.41 MB
Certificate: 4ff360c52d5b0045561bbc441f9acd37f672612f
SHA1 signature: f789cc112b336f359cbfd380b608769083896616
Architecture: armeabi-v7a
Screen DPI: ldpi (120dpi), mdpi (160dpi), hdpi (240dpi), xhdpi (320dpi), xxhdpi (480dpi), xxxhdpi (640dpi)
Device: phone
1.0.3
9 APK
arm64-v8a Android 4.4
120 - 640dpi
Size: 37.66 MB
Certificate: 4ff360c52d5b0045561bbc441f9acd37f672612f
SHA1 signature: de5de5cd4aa46e3e4226dfc3adf3469791446fe8
Architecture: arm64-v8a
Screen DPI: ldpi (120dpi), mdpi (160dpi), hdpi (240dpi), xhdpi (320dpi), xxhdpi (480dpi), xxxhdpi (640dpi)
Device: phone
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Advance Wars Early Access Edition

The battles of Advance Wars are turn-based. Two to four armies, each headed by a commanding officer, take turns building and commanding units on grid-based maps, while attacking enemy units, moving positions, holding ground, or capturing enemy/neutral properties (cities, ports, airports, bases, or HQ).[1]


Screenshot of Advance Wars
All units are limited in the types of units they can attack.[1] What dictates a unit's ability to attack different targets are its primary and secondary weapons. For example, the Mech unit has a bazooka that can only be fired at land vehicles, but are more powerful for that purpose than their secondary weapons, machine guns, which Mechs can use against other Mechs, Infantry, and helicopters.

Units that can attack, do so either directly (can attack adjacent to another unit where standing or moved, but be counter-attacked by the enemy unit), or in-directly (must remain still to attack, and have an enemy in firing range). The amount of damage done by a unit to an enemy unit in combat, comes down to a number of factors: the number of hit points the attacker has, whether they can use their main weapon (if not, they either cannot, or will use their secondary weapon instead), the type of unit the attacker and the defender are, and the terrain the enemy unit is on; by contrast, if the enemy unit is directly attacked, the same factors determine the damage done when they counter-attack the attacking unit. The majority of units have main weapons with a limited supply of ammunition, with the amount of ammo depending on the type of unit. Units with secondary weapons will resort to these when their primary weapon's ammunition runs out until they are resupplied.
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Wars Advance
Fix bugs
Enhance the experience
2.7

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More info

Updated in 2021-09-12
Size 23.15 MB
Current version 1.0.3
Requires Android 4.4 and up
Content Rating Everyone
Offered By Space Cat studio™
Wars Advance
Space Cat studio™
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Wars Advance
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