Wars Advance
1.0.3
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Tipo Variante Architettura Versione minima DPI dello schermo
1.0.3
9 APKs
armeabi-v7a, arm64-v8a Android 4.4
nodpi
Dimensione: 49.44 MB
Certificato: 4ff360c52d5b0045561bbc441f9acd37f672612f
Firma SHA1: b85b347ad524b82e2b445bc029b311ce1c51e3fa
Architettura: armeabi-v7a, arm64-v8a
DPI dello schermo: nodpi
Dispositivo: phone
1.0.3
9 APK
armeabi-v7a Android 4.4
120 - 640dpi
Dimensione: 36.41 MB
Certificato: 4ff360c52d5b0045561bbc441f9acd37f672612f
Firma SHA1: f789cc112b336f359cbfd380b608769083896616
Architettura: armeabi-v7a
DPI dello schermo: ldpi (120dpi), mdpi (160dpi), hdpi (240dpi), xhdpi (320dpi), xxhdpi (480dpi), xxxhdpi (640dpi)
Dispositivo: phone
1.0.3
9 APK
arm64-v8a Android 4.4
120 - 640dpi
Dimensione: 37.66 MB
Certificato: 4ff360c52d5b0045561bbc441f9acd37f672612f
Firma SHA1: de5de5cd4aa46e3e4226dfc3adf3469791446fe8
Architettura: arm64-v8a
DPI dello schermo: ldpi (120dpi), mdpi (160dpi), hdpi (240dpi), xhdpi (320dpi), xxhdpi (480dpi), xxxhdpi (640dpi)
Dispositivo: phone
0 downloads Scaricalo su Google Play
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Advance Wars Early Access Edition

The battles of Advance Wars are turn-based. Two to four armies, each headed by a commanding officer, take turns building and commanding units on grid-based maps, while attacking enemy units, moving positions, holding ground, or capturing enemy/neutral properties (cities, ports, airports, bases, or HQ).[1]


Screenshot of Advance Wars
All units are limited in the types of units they can attack.[1] What dictates a unit's ability to attack different targets are its primary and secondary weapons. For example, the Mech unit has a bazooka that can only be fired at land vehicles, but are more powerful for that purpose than their secondary weapons, machine guns, which Mechs can use against other Mechs, Infantry, and helicopters.

Units that can attack, do so either directly (can attack adjacent to another unit where standing or moved, but be counter-attacked by the enemy unit), or in-directly (must remain still to attack, and have an enemy in firing range). The amount of damage done by a unit to an enemy unit in combat, comes down to a number of factors: the number of hit points the attacker has, whether they can use their main weapon (if not, they either cannot, or will use their secondary weapon instead), the type of unit the attacker and the defender are, and the terrain the enemy unit is on; by contrast, if the enemy unit is directly attacked, the same factors determine the damage done when they counter-attack the attacking unit. The majority of units have main weapons with a limited supply of ammunition, with the amount of ammo depending on the type of unit. Units with secondary weapons will resort to these when their primary weapon's ammunition runs out until they are resupplied.
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Wars Advance
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Aggiornato in 2021-09-12
Dimensione 23.15 MB
Versione corrente 1.0.3
Richiede Android 4.4 e versioni successive
Classificazione dei contenuti Everyone
Offerto da Space Cat studio™
Sviluppatore [email protected]
Wars Advance
Space Cat studio™
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Wars Advance
Space Cat studio™
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